I will never stop banging on about this underrated co-op gem. Not only the best modern successor to Left 4 Dead, but it also nails the grim silliness of the Warhammer Fantasy setting like no other game. Rich melee combat and pleasing character variety keep me coming back again and again.
Stop making yourself miserable in Hearthstone and come play a properly fun CCG where you can build the decks you want to build without emptying your wallet. Matches are clever and exciting, full of brain-teasing back-and-forths. And the business model, doing away with random packs, is a breath of fresh air.
Without a doubt Slay the Spire is still the king of card-based roguelikes. But if, like me, you’ve already rinsed 200 hours out of that game, Monster Train’s a lovely alternative. It’s not as tight or clever, but its over-the-top exuberance is fun in its own right. The art’s wacky, and the combos are wackier.
My favorite game that I don’t actually enjoy playing very much. I just find its sprawling battles sort of baffling and dull, but I love the intense and nostalgia-soaked attention to detail given to the Warhammer Fantasy setting. Coincidentally I was never any good at the tabletop game either.
Wonderfully ridiculous storytelling and absurd gore provide the perfect set-dressing for accessible brawls that blend brutality and measured, tactical thinking. Even someone as slow-witted and clumsy-fingered as me can just about keep up, thanks to detailed tutorials and brilliantly mashable combos.
A weird case where the supernatural elements and dungeon crawling are actually a bit of a slog, and it’s the mundane day-to-day stuff that’s the utterly spellbinding part. A perfectly evocative and atmospheric slice of Japanese teen life, complete with one of gaming’s most lovable casts.
I completedDark Souls, but it never really grabbed me like it did other people. For foreboding atmosphere, cryptic lore, and the satisfaction of triumphing over a grim and hostile world, I’ll take this ambitious indie Metroidvania over FromSoftware’s efforts any day, and I don’t care if that’s blasphemy.
This sequel was unpopular enough that its developer went under not long after its release. But I think its twist on a deckbuilding roguelike, which sees you guiding the twists and turns of an RPG adventure’s narrative by picking cards with different story beats and opportunities, is unique and brilliant.